Blender

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TODO - Quick Start Setup for Blender Here:

The overall process of setting up Blender with ButterflyNetRender is very straight forward:

Install:

(Windows):

  • 1. Install Blender locally on all the Windows Rendernode machines (in the same location on all machines)
  • 2. Set the Install paths in the BNR Controller (Next step)

Configure:

Configure paths and setttings in BNR Controller:

In the BNR Controller:

  • 1. Turn on the 'Blender' platform: (Options->Configure Platforms)

Selectplatforms.png

  • 2. Set the location for the blender executable (the local path on each Rendernode) (Options->Configure Platforms - Blender)

Restart:

Restart the BNR Controller.

Add:

Now add blender scene file for rendering:

After you add the Blender scene - you will need to:

  • 1. Select the Frame range (Output Tab)


Make sure you add the scene from the Shared Network folder (that all the rendernodes have access to - otherwise the rendernodes will not be able to load the scene)


Test:

The best way to test a new Blender setup:

  • 1. Make sure Blender is installed on the controller (in the same location as the RenderNodes)
  • 2. Add a blender scene into BNR
  • 3. Select the 'Render' Tab
  • 4. Press the 'Test Render Command" and then press 'Launch Locally'

This will run the same command the Rendernodes will run - but you will get to see more information directly

  • If all works -Then you will need to check the log file from the command line -log filename.log

-Or -

  • Right click on the Scene and a select "Open Scene Trace Log folder" and you should find the ae output text "Render_*.txt" - Please open with notepad to view the text.

(note if you see *.csv files - these are BNR Controller state flows)